Wedlock
Wrongly imprisoned in a futuristic prison, the players have been collared with an explosive neck collar. Their collar is electronically tied to the collar of one of their fellow prisoners, only… they don’t know who.
The aim of the game is to defuse the collars and break their “Wedlock” before the timer runs out.
While the two prisoners are “Wedlock”-ed, what happens to one, happens to both. This means that if one player gets Rapid Fire, both players get Rapid Fire… if one player gets put down,… both players get put down.
Once the “Wedlock” is broken, the players retain the advantages of their “Wedlock”, but lose the disadvantages, i.e. they still get special abilities when their ex-partner does, and they can still spend their ex-partner’s special points, but do not go down when their ex-partner is deactivated.
Notes:
Recommended length: 10 minutes.
Skill levels: All players play at the same skill level.
Scoring:
| Event | Score | Special Points |
| Zap opponent | 100 | 1 |
| Zap “Wedlock” partner | -100 | 0 |
| Missile opponent | 500 | 2 |
| Missile “Wedlock” partner | -500 | 0 |
| Destroy in-field target | 801 | 3 |

