Shadows

This mission is a test of a player’s stealth and subterfuge. Players can be in one of two modes of play, either Shot or Missile mode.

When a player is in Shot mode, they can fire shots or missiles. The player’s visible lights will flash dimly and they can be locked onto normally.

When a player is in Missile mode, the player can only fire missiles, however the player’s missiles lock-on faster than the missiles of a player in Shot mode. The player’s visible lights will be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.

Players can change between modes at will after the start of the mission by holding in their trigger. This can be done while the player is up or down.

A player who becomes missile-locked will have their visible lights brighten to full intensity. The lights will gradually fade back to their normal state.

Notes:

  • There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral, while in the team variation; in-field targets may be friendly, enemy or neutral depending on their colour.
  • A player who is zapping an in-field target will have their lights brighten to full intensity.
  • A single shot or a single missile by an opponent deactivates all players.
  • A player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.
  • The Warbot will activate randomly throughout the mission. If a player can zap the Warbot while it is activated, the Warbot will help the player by brightening the visible lights of all of the player’s opponents for a period of time.
  • Recommended length: 10 minutes.

    Skill levels: The length of time a player’s visible lights remain brightened by a missile-lock depends on that player’s standard skill level.

    Scoring:

    Event Score
    Zap opponent 100 + 5 x level diff.
    Zap own team member -100
    Missile opponent 500 + 20 x level diff.
    Mission own team member -500
    Destroy in-field target 801