Gladiator

Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.

The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission.

Additional lives can be gained by zapping opponents, and by destroying the in-field targets.

Notes:

  • There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral; while in the team variation, in-field targets may be friendly, enemy or neutral depending on their colour.
  • There are no special abilities available; players must depend on their raw skill to win.
  • The mission will automatically end when the time limit has expired or only one player (or team) remains.
  • All players are deactivated by a single shot from an opponent.
  • Warbots are not active.
  • Recommended mission length: 10 minutes.

    Skill levels: The number of lives each player starts with depends on that player’s standard skill level.

    Level Starting Lives
    1 – Recruit 30
    2 – Gunner 27
    3 – Trooper 23
    4 – Captain 20
    5 – Starlord 17
    6 – Lasermaster 15

    Scoring:

    Event Score Lives Gained
    Zap opponent 100 + 10 x level diff. 0.25 + 0.04 x level diff.
    Zap own team member -100 1 life lost
    Destroy in-field target 801 (indiv/part) or 1001(team) 5