Dead Aim
Low on ammunition, our gunslingers must make every shot count as if it were their last… because it just might be!
Each player starts with a limited number of shots. Any shot that misses is lost. However, if an opponent is hit, bonus shots are gained.
If a player has enough shots, they will be able to fire missiles. A successful missile will get the player bonus shots. However an unsuccessful missile, even an unfired one will cost the player shots.
Players with enough shots can also activate paybacks, which also cost shots.
Players can destroy the in-field targets. The number of shots required to destroy an in-field target will depend on the player’s level. When an in-field target is destroyed, bonus shots are awarded.
A player, who runs out of shots, will be unable to fire. However after a period of time the computer will give the player a small number of shots.
Notes:
Recommended length: 10 minutes.
Skill levels: A player’s standard skill level determines their initial number of shots, maximum number of shots, the number of shots they get when they zap/missile an opponent, and the number of shots required to destroy an in-field target.
Scoring:
| Event | Score |
| Zap opponent | 100 + 5 x level diff. |
| Zap own team member | -100 |
| Missile opponent | 500 + 20 x level diff. |
| Missile own team member | -500 |
| Destroy in-field target | 1001 |

