Capture The Flag 1/2/3/4
Capture The Flag is a variation of team DM, in which each team has a “flag”, which all the other teams try to capture.
It is recommended that players be familiar with DM before playing Capture The Flag.
Each team is assigned an in-field target to act as their flag, which is located at their base. All members of a team can get powerups from their flag and from any in-field targets that have not been assigned as a flag to any other team.
To pick-up an enemy’s flag, a player must zap the enemy’s flag 3 times. Once the flag has been picked up, the player’s visible lights will lock-on.
To capture a carried flag, the player must zap their own flag 3 times while it is still at their base, i.e. their flag has not been grabbed by an enemy player.
Capture The Flag 1, 2 and 3 correspond to DM 1, 2 and 3 respectively. Capture The Flag 4 is the same as Capture The Flag 3, with the exceptions that:
| Mission Type | Available Powerups |
| CTF1 | Nailgun, Rocket Launcher, Armour, Super Health |
| CTF2 | Nailgun, Rocket Launcher, Armour, Super Health, Invisibility, Quad, Invulnerability |
| CTF3/4 | Nailgun, Rocket Launcher, Armour, Super Health, Invisibility, Quad, Invulnerability, Haste, Regeneration, Resistance, Strength |
Notes:
Recommended length: 10 minutes.
Skill levels: Skill levels are determined by the player’s standard skill level.
Scoring:
| Event | Frags |
| Frag opponent | 1 |
| Frag own team member | -1 |
| Return own flag | 3 |
| Capture flag | 10 for self 2 for other team members |

