Scorpion wrote:When targeting an opponent, the spot that is being targeted (which is usually an opponent's hit zone, but may be a wall in the case of a reflection shot), must have unobstructed line of sight back to at least one of the targeting player's shoulder or chest hit zones.
Had a bit of a chat and demo with Chris in the field after practice last night. We're both on the same wavelength in as much as for reflection shots players should be sighting down/over the barrel.
So with this in mind I propose this ammendment to Chris' proposal:-
proposed Shielding (a) wrote:A player may only target an opponent's hit zone (a hit zone is defined in the glossary) or reflected IR provided there is direct line of sight from the target back to one of the player's visible hit zones. (a visible hit zone is defined in the glossary). If the player's target is reflected IR, then the player may only fire a shot at the target proved s/he is also sighting directly over the phaser barrel
The wording could possibly be better but the gist is that reflections happen, particulary with Gen 6. Players should not be able to just hang the phaser out anywhere to get a shot on them, even if it's possible there is line of sight back. I've ruled out using words like "may not target reflected IR" since there the rules actually say the act of targetting is "the act of pointing a phaser at a target in such a manner as to facilitate a shot of any type being fired at the target or the obtaining of a missile lock on the target" and I wanted to circumvent that to prevent technical breaches.
Also the glossary should be updated so that reflected IR has a definition
Proposed definition wrote:Reflected IR is suit-based infra red emission that reflect off a surface.