tragedy wrote:Trikkitt wrote:As someone who has played a lot of lasertag on many different systems, I find the blind-firing/shielding rule strange and counter-intuitive to normal lasertag play.
What is "normal lasertag play"? What you consider to be "normal" is not "normal" for others. Of the one other system I have played with (zone 3) I found their style of play defensive and boring. Part of the reason for the LF shielding rule is to create an ebb and flow. If a "normal" lasertag style of play were allowed, games would become stagnant and defense-orientated, which is - as i said - boring.
I've played tournaments on around 10 different lasertag systems. While most have restrictions on covering sensors, or not blocking a gun sensor when firing, none have a requirement to show additional sensors except the LF rules. Normal lasertag play would include, using the arena obsticles for cover and moving in a way to dodge shots.
I think boring defensive play is actually more to do with the arena layout than the rules. There are many arenas where its possible to hold an area, resulting in a more static game. To use an example, the LF arena in the UK plays without the requirement to show a sensor, yet it is very difficult to hold an area and good opposition can easily kick you out of an area.
Arenas should be designed to make it very very difficult to hold an area when playing in LF equipment in my opinion.
tragedy wrote:the IR emission from the phaser is not coned enough ie it doesn't equal the emission from the shoulders, chest or back. Unless you are in line with it when it is pointed at you, then you are more likely to get hit rather score one yourself. Unlike Zone gear, which as I understand it, is just as easy to tag as it is to be tagged.
Zone gear is hard to tag the gun from the front as the sensors point sideways. For this reason tagging someone on the gun is difficult when they are firing around corners. I still regularly get hit on the gun playing Zone and LF, but I feel LF is slightly more sensitive. People seem to have no trouble tagging me firing straight on at my gun... and if I don't think I can win a situation like that I'll move to a position that allows me a better shot.
tragedy wrote:Trikkitt wrote:Using the arena to prevent being hit is an essential part of any lasertag game, as is movement around the arena to gain an advantage over the opposition. If someone takes a position, and I move in to a position that counters it and that leaves them vulnerable, then why should I be forced to expose an additional sensor when I shoot them?
Why not? they have to as well. And if you DO use the field to your advantage then you can easily tag them first.
But if I've taken the time and effort to move to a point that will kill them, even if they can see me move, they have to decide do they stay or go. The arguement of "why not" could be applied to many things that aren't needed.
tragedy wrote:Trikkitt wrote:Play each system to its strengths, use its quirks to your advantage.
And the LF rules allow you to do that, including Shielding and Chasing.
Sorry I should be clear. Play the SYSTEM to its strengths. Rules are rules and aren't part of the system, shielding and chasing rules are not part of the game itself.
tragedy wrote:Trikkitt wrote:Please accept this as constructive comments
and they are always welcome. Until the forward facing IR emitters on the LF phasers emit a cone of IR the same as the main hit zones on the suits, i personally will not entertain the abolition of the Shielding rule. Having said that however, I am always open to suggestions as to how to improve it, or make it easier without creating loopholes.
as for the Chasing rule, I have one word for you - RESET
The reasons that I mentioned this is because the sites I have played at do not use the shielding rule, and at least one doesn't use the no-following rule. This creates problems for inter-centre/country tournaments. I think it also speaks volumes that players in other LF centres do not like the shielding rule. I'd be interested in knowing, outside of Australia and NZ stronghold that LF has, how many centres actually enforce/use the sheilding rule?
A less important aspect is that the shielding rule acts as deterent for players from other systems. Beyond showing gun sensors, no other system has a requirement to show other sensors. Adapting to/from this rule would not be easy and could easily result in huge penalties in tournaments for breaking the rule by accident.
Erm, I wasn't going to get on to following rules, but hey. Personally I think no-following rules are poor simply because I hit you I want to retain my advantage. I do love the LF resetting/clearing system that prevents you hitting the same person again while down, without hitting someone else first. It just seems strange to me that you have this unique and excellent feature but still have a no following rule, again something thats relatively rare in lasertag... some systems actively encourage it!