We had a problem here this week in Mildura, and would like your thoughts on the matter......
We had Hardware Malfunctions in an SM5 game. The commander on one team had his suit which could not deactivate anyone and could not be deactivated, could not launch nukes, could not be resupplied..... this was only for the last 5-6 minutes of the game.
He called out for a referee constantly, but only got assisted to the armory in the last 60 seconds of the game......
During the last 3 minutes of the game there were 5 other players that had pack malfuntions:
* 1 could not be resupplied
* 2 would stay down for about 15-20 seconds when they were deactivated
* 2 could not be deactivated.
i suppose there is a couple of questions in here........ (and i know that there has been some discussion recently in Brisbane with pack malfunctions)
* what is defined as a 'Terminal' malfunction
* what is defined as a 'Large number' of terminal malfunctions.
* what is the ruling if referees take FOREVER to assist a player when they have a pack malfunction.
We think that this was actually a 'SYSTEM' malfunction......but there is nothing in the rules to allow for that either.
Any thoughts that you have would be much appreciated
