West Coast SM5 Tournament

Re: West Coast SM5 Tournament

Postby xThanatoSx » Tue Jan 20, 2009 12:20 am

zigs wrote:GGGGGRRRRRRRRRRR!!!!!!!

I really want to attend this tournament, but i'm leaving the night before to fly to Sweden to play in the Sweden Armageddon lasertag tournament, which is happening March 6-8. I could change my itinerary and leave after the Sacramento Tournament, but then i have to pay a big change fee. Oh well. I'll send you guys a postcard, and i'll certainly try to make the next tournament.

-Zigs


Postcards from sweden wouldn't suck :)

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Re: West Coast SM5 Tournament

Postby xThanatoSx » Tue Jan 20, 2009 11:56 am

Clarity on the two tournament rules our facility owner wanted enforced differently.

- Chasing: replace "3 meters" with "3 normal size steps." Nationals in Detroit will be using actual distance, so you're probably better off learning the actual distance. 3 normal size steps is an ok guideline though. Actual below for ease of reference.

15. CHASING wrote:
A player may not move more than a total of three metres along the same path as that of a deactivated opponent with the result of targeting them while they are deactivated. If a player has followed a deactivated opponent for a total of more than three metres without targeting, that player must wait for a period of two seconds after his opponents suit has reactivated before he may target that opponent.
A path is defined as beginning from the point where a players suit is deactivated, following the positioning of that player's feet during all their movement, and ends when the suit reactivates. The width of a players path extends from the centre point of their body, perpendicular to either side, and is terminated either side at a distance of two (2) metres or by a permanent field construction, whichever is closer.

Plain English (Updated July 25th, 2006 by Tragedy) wrote:
1. While a opponent's suit is deactivated, you may follow him along the same path
2. If you follow him, after 3 metres you may not point your phaser at him while he is deactivated, deliberate or not. Up to 3 metres is ok.
3. If you have followed for more than 3 metres, you must wait an additional two seconds after your opponent' suit has reactivated before you may target. (This is to prevent medics in SM5 being unfairly targetted and prevents players in limited hit point games being followed out of the game without recourse)
4. If you have followed for less than three metres, and then your opponent's suit reactives, you may continue to follow and target without waiting the additional two seconds.
5. If you chase more than one player along the same path, you will be penalised for each player you follow, eg if you follow and target three opponents, you will be penalised for three chases.
6. It does not matter where your opponent's suit is deactivated.
7. It does not matter if your suit is active or not.


- Shielding: 13(c) [the showing a shoulder portion of the rule] will not be enforced for penalties. However, given that portion will be enforced in Detroit at Nationals, some teams will still be making a good faith effort in order to stay sharp for Nats.

Parts a, b, and d will still be enforced for penalties [listed below with plain english translation for ease of reference]:

13. SHIELDING wrote:
(a) A player may not deliberately target an opponent with their phaser unless they:

have a direct line of sight to the opponents visible hit zones,
or are sighting directly down their phaser barrel.

plain english wrote:You cannot “target” (point your phaser) at an opponent unless you can see his flashing lights or you are looking directly down your phaser barrel. The second part allows you to shoot when you receive a “lock-on” tone even when you cannot see what you are locking on to, thus allowing the “reflection shot”.


(b) A player may not deliberately block, with any part of their body, clothing, or equipment, an opponents shot at the visible hit zones of any other player or eligible in-field target. A visible hit zone is defined in the glossary.

plain english wrote:This part of the rule is about shielding other players. You cannot use any part of your body (including hands, arms, legs, and hair), your clothes, or your suit (gun, pack, etc) to stop an opponent from shooting someone else or the extra targets (generator, def droid, neutral targets, flags, etc). The referee must determine that the shielding was deliberate before you can be penalised.


(d) A player, when not targeting an opponent, may use only their torso and/or permanent playing field constructions to block an opponents shot or attempted shot at any of their hit zones provided they are not breaching parts (a) (b) or (c).

plain english wrote:This part of the rule covers what you are allowed to cover your lights with when you are not trying to shoot back. Basically what it says is when you are not trying to shoot back (eg pulling a nuke) the only things you are allowed to hide your shoulder lights with are your torso (no arms, legs, head, etc) and permanent parts of the playing arena.


Penalty to be applied for each breach: 2000pts
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